day 6: part 1 & 2: rust
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[package]
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name = "day06"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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struct Guardian {
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x: usize,
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y: usize,
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dx: isize,
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dy: isize,
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}
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impl Guardian {
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pub fn new(x: usize, y: usize) -> Self {
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let dx = 0;
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let dy = -1;
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Guardian{ x, y, dx, dy }
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}
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pub fn rotate90(self: &mut Self) {
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if self.dx == 1 && self.dy == 0 {
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self.dx = 0;
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self.dy = 1;
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} else if self.dx == 0 && self.dy == 1 {
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self.dx = -1;
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self.dy = 0;
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} else if self.dx == -1 && self.dy == 0 {
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self.dx = 0;
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self.dy = -1;
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} else if self.dx == 0 && self.dy == -1 {
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self.dx = 1;
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self.dy = 0;
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} else {
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panic!("Cannot rotate this orientation.");
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}
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}
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pub fn forward(self: &mut Self) {
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self.x = (self.x as isize + self.dx) as usize;
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self.y = (self.y as isize + self.dy) as usize;
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}
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pub fn front(self: &mut Self) -> (isize, isize) {
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(self.x as isize + self.dx, self.y as isize + self.dy)
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}
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}
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fn guardian_coverage(obstacles: &Vec<Vec<bool>>, guard: &mut Guardian) -> Vec<Vec<bool>> {
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let mut covered: Vec<Vec<bool>> = vec![vec![false; obstacles[0].len()]; obstacles.len()];
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covered[guard.y][guard.x] = true;
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let bound_x = obstacles[0].len() as isize;
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let bound_y = obstacles.len() as isize;
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loop {
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let (x, y) = guard.front();
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if x < 0 || y < 0 || x >= bound_x || y >= bound_y {
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break;
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} else {
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let x = x as usize;
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let y = y as usize;
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if obstacles[y][x] {
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guard.rotate90();
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} else {
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covered[y][x] = true;
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guard.forward();
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}
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}
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}
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covered
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}
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fn number_of_true(grid: &Vec<Vec<bool>>) -> u64 {
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let mut count = 0;
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for row in grid {
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for item in row {
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if *item {
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count += 1;
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}
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}
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}
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count
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}
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fn main() -> std::io::Result<()>{
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let mut obstacles: Vec<Vec<bool>> = Vec::new();
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let mut guard: Guardian = Guardian::new(0, 0);
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let mut y: usize = 0;
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for line in std::io::stdin().lines() {
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let line: String = line.unwrap();
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let mut obstacles_row: Vec<bool> = Vec::new();
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let mut x: usize = 0;
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for letter in line.chars() {
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if letter == '^' {
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guard = Guardian::new(x, y);
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obstacles_row.push(false);
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} else if letter == '#' {
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obstacles_row.push(true);
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} else {
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obstacles_row.push(false);
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}
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x += 1;
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}
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obstacles.push(obstacles_row);
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y += 1;
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}
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let coverage = guardian_coverage(&obstacles, &mut guard);
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let covered = number_of_true(&coverage);
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println!("{}", covered);
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Ok(())
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}
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@ -0,0 +1,6 @@
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[package]
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name = "day06"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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@ -0,0 +1,115 @@
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use std::collections::BTreeSet;
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struct Guardian {
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x: usize,
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y: usize,
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dx: isize,
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dy: isize,
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}
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impl Guardian {
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pub fn new(x: usize, y: usize) -> Self {
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let dx = 0;
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let dy = -1;
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Guardian{ x, y, dx, dy }
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}
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pub fn rotate90(self: &mut Self) {
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if self.dx == 1 && self.dy == 0 {
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self.dx = 0;
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self.dy = 1;
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} else if self.dx == 0 && self.dy == 1 {
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self.dx = -1;
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self.dy = 0;
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} else if self.dx == -1 && self.dy == 0 {
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self.dx = 0;
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self.dy = -1;
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} else if self.dx == 0 && self.dy == -1 {
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self.dx = 1;
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self.dy = 0;
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} else {
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panic!("Cannot rotate this orientation.");
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}
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}
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pub fn forward(self: &mut Self) {
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self.x = (self.x as isize + self.dx) as usize;
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self.y = (self.y as isize + self.dy) as usize;
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}
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pub fn front(self: &mut Self) -> (isize, isize) {
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(self.x as isize + self.dx, self.y as isize + self.dy)
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}
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}
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fn is_stuck_in_loop(obstacles: &Vec<Vec<bool>>, x: usize, y: usize, supplement_obstacle_x: usize, supplement_obstacle_y: usize) -> bool {
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let mut visited: BTreeSet<(usize, usize, isize, isize)> = BTreeSet::new();
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let bound_x = obstacles[0].len() as isize;
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let bound_y = obstacles.len() as isize;
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let mut guard: Guardian = Guardian::new(x, y);
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loop {
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if visited.contains(&(guard.x, guard.y, guard.dx, guard.dy)) {
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return true;
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} else {
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visited.insert((guard.x, guard.y, guard.dx, guard.dy));
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}
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let (x, y) = guard.front();
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if x < 0 || y < 0 || x >= bound_x || y >= bound_y {
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break;
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} else {
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let x = x as usize;
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let y = y as usize;
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if obstacles[y][x] || supplement_obstacle_x == x && supplement_obstacle_y == y {
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guard.rotate90();
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} else {
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guard.forward();
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}
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}
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}
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return false;
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}
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fn find_loops(guard: Guardian, obstacles: &Vec<Vec<bool>>) -> u64 {
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let mut count: u64 = 0;
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for i in 0..obstacles.len() {
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for j in 0..obstacles.len() {
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if !obstacles[i][j] {
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if is_stuck_in_loop(obstacles, guard.x, guard.y, j, i) {
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count += 1;
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}
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}
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}
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}
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count
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}
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fn main() -> std::io::Result<()>{
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let mut obstacles: Vec<Vec<bool>> = Vec::new();
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let mut guard: Guardian = Guardian::new(0, 0);
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let mut y: usize = 0;
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for line in std::io::stdin().lines() {
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let line: String = line.unwrap();
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let mut obstacles_row: Vec<bool> = Vec::new();
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let mut x: usize = 0;
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for letter in line.chars() {
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if letter == '^' {
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guard = Guardian::new(x, y);
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obstacles_row.push(false);
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} else if letter == '#' {
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obstacles_row.push(true);
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} else {
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obstacles_row.push(false);
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}
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x += 1;
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}
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obstacles.push(obstacles_row);
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y += 1;
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}
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let loops: u64 = find_loops(guard, &obstacles);
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println!("{}", loops);
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Ok(())
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}
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